An interactive "escape the room style" experience that puts guests into the roles of helpless teens, trapped in a haunted cabin in the woods. Can you find what you need to survive or will you all end up Dead by Dawn?
Dead by Dawn
-Sign outside
Take on the role of the trapped teens in the haunted cabin. The night is almost over and most of your friends are dead. Can the rest of you find what you need to survive and get out or will you all be Dead by Dawn?
The Game:
Guests search each room to find the clues and items to survive. Every room contains 1 required item and at least 3 fake items. Each required item is worth 20 points, while each fake item is worth 1. (See The Hunt on chart for details of scores, interactions etc.)
-Caretaker/Actor divides everyone into groups of 5 and hands out phones/pagers
Caretaker/Actor: “Here, that guy/gal you all came up with said stay together and take this, he/she will be with you soon.
-Plant/Actor runs over and introduces themselves to the guests just before their time starts
Plant/Actor: “Ok everybody, as you all know my name is (name here) and I am captain of the (school team name here as seen on “flashlights”). Everybody ready? OK then, let’s go find the others!
-Plant/Actor guides guests into the cabin, opens the door and stays behind them.
-Once everyone has entered the door closes:
Dawn: “Did you really think you could escape? You will die! All of you, just like the others… there is no safety, there is no hope, time is almost up! If I don’t find you… “They” will. If you run, you die! So take your time, but not too much time… in fact just lie down and rest. (Fog sprays like gas in the room) it’s almost time to go… Don’t resist it... Sleep… sleep...” (Fades away)
Plant/guide: “NO, we have to get out of here! Here, take these flashlights (flashlights are lined up on bookshelf) and search the rooms. See if you can find something that can help us escape! Just shine your light on an item, if it makes a noise, then you’ve picked it up. But remember what she said, don’t run, it attracts “their” attention.. that’s how Molly/Dave died”, (looking sad then snaps out of it) Now go! We only have 5 minutes till the sun comes up and we’re trapped here!
-The Plant/Actor activates a lever that queues the experience to begin the countdown
Dawn: (Booming) “Yes! Trapped... trapped forever!”
-The clock sound starts ticking and 5 minute counter begins as music plays
Plant/Actor: “Come on everybody, start hunting, we have to find what we need to get out of here.
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Each Bedroom has a mirror/screen (with a hidden camera in it) showing the previous guests searching the same room, when the mirror is motion activated, Dawn speaks and the recording plays.
Dawn: “Others were here before you, long ago.. They did not escape and neither will you.”
Each room has its own items and locations and there are 2 bonus rooms to find if guests search carefully. Guests have 5 minutes to find all of the required items to survive.
Bonus Room 1 – The basement/victim room
In this room (accessible from the Office Closet) the guests will walk down a ramp/stairs that lead to a dark damp room/workshop. There are bodies and body parts hanging and everywhere, there are multiple cabinets and drawers, etc. At the end of the room is a workbench with a chainsaw and a severed head.
Scenario 1) the head is Dawn’s head and it warns the guests.
Dawn head: “You poor fool! Your soul already belongs to me. Maybe I will spare you… choose the right instrument, go back and kill your friends and maybe I will let you survive… maybe…
Scenario 2) the head is a random victim’s (one of THEM) head.
Victim: “You fool! You are already dead! Soon you will join us… Why fight it? Choose your weapon, try to fight. It won’t make any difference. Your already one of us… or at least you will be … soon! Hahahah!”
Guests can shine their “flashlight” onto the chainsaw and collect bonus points
Bonus Room 2 – The crawl space
In this room (accessible from the hallway grate on hinges) the guests will duck/crawl into a crawl space/tunnel that is filled with scraping sounds and voices. They hear a young man’s voice.
Boy: “Keep going, this way, I can help you!”
Guests will move to the end of the space to a barred grate
Boy: “You have to save yourself, it’s too late for us, but here, I found this… shine your light through here, this should help!”
The wall inside the grate lights up revealing a shotgun
Guests can shine their light through the grate at a shotgun bolted to a wall on the other side and collect bonus points.
Boy: “THEY are coming! Quick keep going… get out of here!”
Guests continue to the end of the crawl space where a dirty bloody wall says push, emptying them out into the Office, behind the desk.
Conclusions:
-The music reaches a crescendo and an old alarm bell rings
If guests succeed
Dawn: (Screaming) “No!!!! How did you…? AHHHH! You may have escaped this time, but you will be back… They always come back!”
Plant/Actor: “We did it! Now let’s get out of here!
-Plant/Actor guides others out the exit through the hallway to the beautiful tended and manicured gardens
If guests Fail
Dawn: (Laughing) “Yessss! I warned you… now you are miiiiine! Now go. Go and join “Them” in the grave yard and welcome … HOME.
Plant/Actor: “Come on, our fate is sealed. We belong to her now.
- Plant/Actor guides others out the exit through the hallway to the decrepit graveyard, shallow and freshly dug graves everywhere
-On leaving the yard/graveyard, guests can view their scores on the screen next to the shelves they are told to leave their flashlights
Room: | Clue/Item | Location | Points | Bonus Points | Interactions |
Living Room | Handcuff Key | On Lamp table | 20 points | 0 Bonus | Sound of Keys |
| Batteries | In table drawer | 10 points | 0 Bonus | Flash light brightens |
| Spare Bulb | On bookshelf | 10 points | 100 points | Flashlight dims |
| Shotgun Ammo | On bookshelf | 5 point | +5 = shotgun found | Sound of shotgun loading |
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Bedroom 1 | Pistol Ammo | Bedside Table Drawer | 20 Points | +5 = pistol found | Sound of pistol loaded |
| Batteries | On dresser | 10 Points | 0 Points | Flash light brightens |
| Handcuffs | Attached to Chair | 10 Points | 0 Points | Sound of handcuffs |
| Spare Bulb | On bookshelf | 10 Points | 0 Points | Flash light dims |
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Bedroom 2 | Old Door Key | Music/Jewellery Box | 20 Points | 0 Points | Sound of door unlocking /Key shimmers |
| Batteries | On Pillow of bed | 10 Points | 0 Points | Flash light brightens |
| Compact/Mirror | Bedside Table | 10 Points | 0 Points | Sound: "They're Coming" and it opens up |
| Spare Bulb | Bedside table drawer | 10 Points | 0 points | Flash light dims |
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Office | Machete | Umbrella Stand | 20 Points | 0 Points | Sound of metal drawing across metal/glows red |
| Batteries | On desk | 10 Points | 0 Points | Flash light brightens |
| Letter Opener | On desk | 10 Points | 0 Points | Sound paper being torn/cut Office |
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Closet | Spare Bulb | On Shelf | 10 Points | 0 poInts | Flash light dims |
| Canned Food | On Shelf | 10 Points | +2 = can opener found | Sound of can opening |
| Wire Cutters | On Shelf | 10 Points | 0 Points | Sound wire being cut |
| Door to Basement | Through wall to the side | 0 Points | 0 Points | Door opens to reveal stairs/ramp down |
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Kitchen | Pistol | In Drawer | 20 Points | 0 Points | Sound: gun being cocked |
| Batteries | On Counter | 10 Points | 0 Points | Flash light brightens |
| Canned Food | On Shelf | 10 Points | +2 = can opener found | Sound of can opening |
| Spare Bulb | In Drawer | 10 Points | 0 Points | Flash light dims |
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Hallway Closet | Gas Can | Corner of Closet on Floor | 10 Points | +5 = chainsaw found | Sound: Chainsaw trying to start |
| Batteries | On Shelf | 10 Points | 0 Points | Flash light brightens |
| Canned Food | On Shelf | 10 Points | +2 = can opener found |
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| Spare Bulb | On Shelf | 10 Points | 0 Points | Flash light dims |
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Bonus Rooms |
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Basement | Chainsaw | On Workbench | 10 Points | +5 = gas can found | Sound: Chain Saw reving |
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Crawlspace | Shotgun | Inside Grate | 10 Points | +5 = shotgun ammo found | Sound: shotgun being loaded |
- Plant/Actor (Cast member)
- The Jock/Athlete
- The Virgin/Good Girl/Guy
- The Cheerleader/School Spirit
- The Stoner/Slacker
- The Nerd/Brain
$23.99 - Sizes available: s,m,l,xl,xxl Sold Out
- Guests are divided into groups of 5 + 1 Plant/Actor and given a pager/phone
- Guest's device signals it is their time and they meet their Plant/actor guide
- Hidden safety brief is given and directions
- Guests enter the cabin
- Dawn gives directions and warnings
- Guests begin their search
- Time ends and clock alarm goes off
- Win or loss is determined
- Guests are led out of the cabin
- Win = Exit to the garden/Lose = Exit to the graveyard
- Guests are led to the full exit
- Guests can see their scores based on their "flash light" titles and return their "flash lights"
$23.99 - Sizes available: s,m,l,xl,xxl Sold Out
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